New Staff Openings
It has been a year since we launched Game Music Online. In this time, the site has grown into a well-visited, highly-reputed journalistic resource for game music. This has been thanks to the stellar contributions of our site leaders, senior editors, and contributors. However, to ensure the site continues to meet demands, we looking to appoint two new staff members to drive forward two recently-neglected areas of our site. These positions are intended for those people who can make a moderate commitment to the site (approximately five to eight hours per week) on a regular basis.
Classic Coverage Editor
While much of the time of the staff goes on to checking out the latest releases, we want to make sure classic soundtracks remain a major focus of our site. There are so many soundtracks from the 80s and 90s that are worthy of our attention. We are looking for someone to help cultivate this area with a passion for classic game music. In this role, you will be asked to:
– Critically review evaluation copies of compilation albums featuring classic scores
– Help enhance our coverage of the modern chiptune scene
– Organise or contribute to interviews with historic game artists (optional)
– Occasionally represent us at concerts, festivals, and conferences (optional)
Anyone who is interested in video game music should consider casually writing reviews or features for us. We’d love to share your opinions about game music to the world. Whether you prefer to write about mainstream soundtracks or fill in holes in our coverage, we’d love to have you onboard. Casual contributors are not expected to make a regular commitments, but are still eligible to receive perks such as evaluation copies. Those who are interested in contributing should contact me (chris [at] vgmonline [dot] net) about other opportunities.
For all roles, we are looking for gamers or musicians that are passionate and knowledgeable about video game music. The editor or contributor must have an interesting writing style (clear, concise, and critical), show a strong attention to detail, and use their initiative and creativity. Above all, you must be able to deliver polished articles in a timely manner; only reliable authors will be trusted with perks such as free albums and concert tickets.
While editorial experience is desirable for the two editor positions, those who have not had any should still apply. The site leaders, including myself, be happy to provide any required training when you join the site, and will promote you to full editor when you are comfortable working autonomously.
Why Write for Us?
Given we’re a non-profit site and our staff contribute part-time, editor positions are subject to reward rather than reimbursement. They are primarily for hobbyists looking to explore their passion for game music and writing. However, perks to the roles include free albums (up to one per week), tickets and backstage access to concerts, and special allowances for travel and other purposes. Anything I get out of the site goes straight back to the staff and contributors.
Given our focus on quality and creativity, writing for Game Music Online also provides great experience for entering the industry. Our staff have gone on to work for the biggest game developers (e.g. Capcom, Activision, Disney), journalistic resources (e.g. IGN, GameSpot, and PocketGamer), and music productions (e.g. Eminence, Video Game Orchestra, BEEP Documentary).
If you’re interested in either of these positions, or contributing more generally, please contact be at chris [at] vgmonline [dot] net Thank you!
Posted on March 14, 2015 by Chris Greening. Last modified on April 20, 2015.