Annual Game Music Awards 2017 – Organisations of the Year

agmas

We are pleased to present the winners in the ‘Organisations of the Year’ category of the Annual Game Music Awards 2017. These panel-voted, officially-recognised awards provide a thorough and wide-reaching recognition of achievement in game music over the last year. The panelists have selected their choices by carefully considering the merit of the game music created this year — as art and entertainment, as part of in-game experiences and as part of stand-alone albums. Congratulations to all winners, runners-up, and nominees.

 

 

Outstanding Achievement — Music Studio

Procyon Studio

With soundtrack contributions to popular RPG franchises (Final Fantasy, Xenoblade), mobile titles with excellent production values (Another Eden), and a fully orchestrated action RPG spinoff (Valkyria Revolution), the composers and orchestrators at Procyon Studio had an extremely successful year. -Don Kotowski

 

Runner-Up

Falcom Sound Team

Other Nominations

Bandai Namco
GUST Studio
MoNACA

 

Outstanding Achievement — Record Label

 Brave Wave

2017 saw Brave Wave continue to do what it does best; provide a platform for our favourite Japanese composers’ original content, as well as re-releasing our old favourites. Brave Wave handles all soundtracks with care and attention, which is evident in their beautiful physical releases that capture the hearts of those who love video game music. -Mathew Gallagher

Runner-Up

Materia Collective

Other Nominations

Data Discs
Sweep Record
Varese Sarabande

Posted on February 9, 2018 by Emily McMillan. Last modified on February 9, 2018.

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About the Author

A native and lifelong Texan, I currently work in software education while contributing news, reviews, and interviews to VGMO on the side. I love the feeling that comes with the discovery of a brand new soundtrack, and always look forward to the next rekindling of that excitement. Outside of VGMO, I enjoy playing piano, listening to classical music and film scores, and trying to go unnoticed in any stealth RPG I can find.



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